Wednesday, January 21, 2015

Level Design: Crusher Castle

My level design was heavily influenced by the Koopa castles and assorted fortresses in Super Mario World. Also I really like castles.

- Takes place in vague Mario time (modern?)
- Castle is supposedly haunted (mostly just bats, actually), but also is full of loot.
- The only occupants left here are bats.
- Classic medieval architecture, stonework with rickety old wooden balconies and supports.
- The castle has been abandoned for some time, and is generally falling into disrepair.
- The player is here because potential riches are a surprisingly effective motivator in the face of certain peril.

No comments:

Post a Comment