Sunday, September 20, 2015

Hero Prop & Game Mechanic Development Part 2

From the previous 10 ideas, we were then instructed to refine 3 of them and make some rough isometric sketches exemplifying some of the uses of the chosen gadgets.

In keeping with the styles I have been gathering for DFA, where we will later refine the design of the actual chosen gadget itself, I went with a sort of 'cowboy' theme.


Wednesday, September 16, 2015

Hero Prop & Game Mechanic Brainstorming

For Game Design, we needed to brainstorm a few ideas for game mechanics that would accommodate some sort of articulated gadget or mechanism for the player character:
    1. A grappling hook fired from a crossbow glove, allowing the player to swing around the environment and grab objects.

    This idea comes from an earlier idea I had, for which I did some very rudimentary gameplay sketches:

    While obviously the Wii motion controls are somewhat dated, the actual idea itself still stands.

    2. A revolver that uses switchblades for ammunition. As each knife approaches the barrel, it is 'switched' out to be prepped for firing.

    3. A steam powered railroad gun with a firing mechanism much like a train's wheels.
    (Reference Motion)

    4. A Swiss Army sword with multiple retractable blade options.

    5. A glove that conceals rockets, which when extended allow the wearer to punch with rocket propulsion behind his fists.

    6. An arm-cannon similar to Megaman or Samus Aran's weapons, but a sniper rifle with a mechanically extending barrel and scope. The entire design would be a sort of wrist mounted system around the forearm that retracts into a more compact form when not being fired to allow easy movement.

    7. Based on this mechanism, a large, gatling-esque machine gun. The red gear would be the barrels, with the fast motion being the 'firing' motion and the slow motion being a 'reset' motion.

    8. Combat roller skates with thrusters and spikes. The spikes would extend out from the wheels and allow the wearer to 'stick' to surfaces where gravity would normally pull them down.

    9. An automatic slingshot crossbow a la Joerg Sprave's insane homemade designs:

     

    May not be this specific mechanism as Joerg makes a great number of these devices, but the general theme is there.

    10. Jump jet boots similar to the Thwomp boots seen in the Super Mario Brothers movie:
    Boots would be much more mechanical than in the movie, being spring loaded with some sort of stabilizing mechanisms for flat landings.